Launch the supplied build
Open the team-hosted page and allow its engine and game packages to download. If the start control is shown, select Click To Begin. Wait for the game menu before judging whether loading has failed.
NZ:P is a Quake-based fan demake of World at War Zombies with a team-hosted WebGL build and bundled game data.
PROJECT TYPE
Independent World at War Zombies fan demake
BROWSER BUILD
Team-hosted WebGL / FTE launcher
GAME DATA
NZ:P game packages supplied by the launcher
VERIFICATION
Primary sources reviewed; gameplay not tested
Open the NZ:P team’s WebGL build. Its launcher supplies game packages; no retail Call of Duty installation is requested for the supplied game. Browser gameplay remains unverified here.

Nazi Zombies: Portable recreates the round-based survival ideas of Call of Duty: World at War using enhanced Quake-engine forks. The team has developed the project since 2009. It aims for similar core gameplay while documenting differences and incomplete map coverage; do not expect the entire commercial Call of Duty catalogue.
Open the team-hosted page and allow its engine and game packages to download. If the start control is shown, select Click To Begin. Wait for the game menu before judging whether loading has failed.
Use the in-game options to inspect movement, fire, use, reload and equipment bindings. Assign comfortable keys before starting. Specific bindings can differ between builds and are not independently verified here.
Choose an available map, inspect barricades and purchase prompts, and watch your points and ammunition. Start with one solo round to check movement, damage, audio and interaction before investigating cooperative play.
These inputs describe the linked project or original game. Follow the platform-specific notes and the primary documentation before starting.
| ACTION | INPUT | NOTES |
|---|---|---|
| Movement and looking | In-game Controls menu | Review the bindings in the current WebGL build; a keyboard and mouse are the practical starting point. |
| Fire / reload / interact | Configured attack, reload and use keys | Check these actions before spending points or opening a route. |
| Equipment / melee | Configured equipment and melee keys | The project exposes these gameplay actions; map configuration may change availability. |
| Release browser capture | Esc | If Escape releases the pointer, click the game again before resuming. Confirm menu behavior in the running build. |
The web launcher references default.fmf, nzp/game.pk3 and nzp/progs.pk3, then loads ftewebgl.js. The browser therefore needs more than the initial HTML response.
The project’s JSON configuration supports map-specific rules and overlays. Health regeneration, item costs and round timing can change, so a particular map should not be treated as universal evidence for every build.
NZ:P’s own README places World at War at its center, with limited additions from Black Ops. It does not claim every original map or feature is implemented.
HTTP OBSERVATION
reachable · 200
2026-10-17 08:20:13 UTC
PROBE DURATION
595 ms
Page request time, not gameplay latency.
BROWSER GAMEPLAY CHECK
Not completed
Review: candidate
HTTP reachability does not verify rendering, controls, audio or multiplayer. Refresh reads the published snapshot; it does not run a new game test.
| CHECKED AT | STATUS | PROBE DURATION | NOTES |
|---|---|---|---|
| 2026-10-17 08:20:13.771 UTC | reachable · 200 | 595 ms | HTTP 200 OK, expected marker verified |
Recorded HTTP responses and page markers. Game performance may differ.


These screenshots come from the NZ:P team’s own repository. Their original platform is unspecified; they illustrate the project without proving browser compatibility.
Check the browser’s failed network requests for engine or PK3 packages. Retry on a stable connection and compare the upstream issue tracker; a successful HTML check does not establish that game assets arrived.
Click the game area to focus it and try a fresh user interaction. Review the in-game binding and volume settings before restarting. Record browser and map details if the failure repeats.
Consult the mapper documentation: NZ:P uses waypoint files for zombie pathfinding. Begin diagnosis with a supplied map, then check the custom map’s BSP and accompanying waypoint data.
No. NZ:P is the team’s independent demake. The catalogue keeps the familiar Call of Duty search term while identifying the actual project and source.
The linked WebGL launcher supplies its NZ:P game packages. This does not grant or require access to the complete commercial World at War campaign.
No. Network availability and cooperative gameplay need their own browser session and another player. No multiplayer result is claimed here.
The project identity, published browser endpoint and documentation were researched. Rendering, input, a completed round and long-session stability have not been tested by this directory.
Editorial review: 2026-10-17 10:44:40 UTC · This date records source research, not a gameplay test.