GAMEPLAY UNVERIFIEDsurf · Neo MorrisonSource-linked project & access information

Counter-Strike: Surf (Browser Recreation) in Browser

An independent Three.js surf game reproducing Source-style movement, with original courses, community map imports and personal-best ghosts.

PROJECT TYPE

Standalone surf mechanics recreation

RENDERING

Three.js / WebGL

MOVEMENT

Source-style rules · fixed 128 Hz simulation

FILES

Supplied courses; no Counter-Strike installation requested

Open the author’s hosted game; supplied courses need no personal Counter-Strike files. A desktop keyboard, mouse and WebGL-capable browser are the starting point. No completion time has been independently verified here.

Upstream overview of surf_helix ramps floating in the void
surf_helix course overview published by the project author. Image source

About Counter-Strike: Surf (Browser Recreation) and the linked project

This independent browser game recreates the movement challenge associated with Counter-Strike surf. Glide along inclined surfaces, carry momentum across gaps and improve a timed route. The author supplies two original courses plus repacked community maps, with course-specific timing limits. It is a movement recreation rather than a complete Counter-Strike port.

Getting Started with Counter-Strike: Surf (Browser Recreation)

01

Begin on an original course

Open the game and choose an available course. Use an original course first so you can learn the movement without diagnosing a community map’s zones or content download.

02

Practice one controlled ramp

Click to capture the mouse. Review the key display and speed meter, then make gentle turns while strafing. Treat falling as feedback on your line rather than a reason to skip control setup.

03

Use recovery and compare attempts

Restart with R or return to the checkpoint with Q. On the staged helix course, falling keeps the clock running; use the personal-best ghost to compare routes after a successful recorded run.

Controls & Input Requirements

These inputs describe the linked project or original game. Follow the platform-specific notes and the primary documentation before starting.

surf · Neo Morrison controls and input requirements
ACTIONINPUTNOTES
Move / lookW A S D / MouseClick the game canvas to request pointer lock.
JumpSpace / Mouse wheelJump requires flat ground; a surf ramp is not ground.
DuckCtrl / CC offers an alternative to browser-sensitive Ctrl combinations.
Restart / checkpointR / QRestart the run or return to the most recent checkpoint.
Records / settingsTab / EscThe current README lists records and settings / stage selection.
Auto-hop / displaysF1 / F2 / F3Auto-hop changes jump timing, not steering; keys toggle readouts.

Technology, Files & Platform Requirements

Movement and display use separate rates

The simulation step is fixed at 1/128 second. The input module divides accumulated mouse movement among simulation steps, keeping turn input from depending directly on display refresh rate.

Steep ramps are not walkable ground

The configured standable-normal threshold is 0.7 and the air wish-speed cap is 30 units per second. Strafing and rotating the view build speed; holding forward alone is not a substitute for that technique.

Community maps have separate authors

The README distinguishes original generated courses from seven repacked community BSP maps. Map geometry, materials and lighting retain their original authorship; not every imported course has recognized timing zones.

Recorded Project Status

HTTP OBSERVATION

reachable · 200

2026-10-17 08:20:13 UTC

PROBE DURATION

626 ms

Page request time, not gameplay latency.

BROWSER GAMEPLAY CHECK

Not completed

Review: candidate

HTTP reachability does not verify rendering, controls, audio or multiplayer. Refresh reads the published snapshot; it does not run a new game test.

Health History & Changelog

UTC · PROJECT CHECKS
CHECKED ATSTATUSPROBE DURATIONNOTES
2026-10-17 08:20:13.805 UTC reachable · 200626 msHTTP 200 OK, expected marker verified

Recorded HTTP responses and page markers. Game performance may differ.

View the complete project evidence dashboard

Game & Project Images

Upstream overview of surf_helix ramps floating in the void
surf_helix course overview published by the project author. Source
Violet aim frame and the next ramp in the author’s surf_aircontrol course
Original surf_aircontrol course reference image from the author. Source

Both images are published in the author’s README and show the project’s original courses. They are upstream reference captures, not recordings of our own browser test.

Troubleshooting

Mouse moves the cursor rather than the view

Close any open settings panel and click the game canvas to reacquire pointer lock. The input source only consumes looking while capture is active.

Jump seems to stop working on ramps

This is part of the movement model: jump needs a grounded player, and a steep surf face is not ground. Test jump on the starting platform.

A map has no finish time

The README explicitly identifies imported maps without recognized start/finish zones. Choose an original timed course when you need a reproducible record.

A new course stays blank

Wait for its separate map download, then check failed requests and browser WebGL availability. Report the exact map and browser rather than assuming every course uses the same assets.

Frequently Asked Questions

Is this Counter-Strike itself?

No. It reproduces surf movement and can read map-derived content, but it is not Valve’s complete game, matchmaking service or executable.

Does a higher refresh rate grant extra physics speed?

The author fixes simulation at 128 Hz to avoid movement depending on display refresh. No independent cross-device performance benchmark is claimed here.

Does auto-hop steer for me?

No. Upstream distinguishes jump timing assistance from steering; mouse turns and strafe direction remain player actions.

Are community map rights transferred to this directory?

No. Their authorship remains separate. This page links to the upstream project and its reference images; it does not distribute map packages.

Sources & Useful Links

Editorial review: 2026-10-17 10:44:40 UTC · This date records source research, not a gameplay test.

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