The directory uses the same project sources and HTTP observations. This catalogue records candidate sources and limited HTTP observations, not gameplay certification.
HTTP reachable ≠ gameplay tested. This directory does not host games or accept game files.
9 candidates · 4 HTTP reachable in the recorded round · 9 without gameplay verification
Last HTTP observation: 2026-10-17 08:20 UTC. Snapshot generated: 2026-10-17 10:50 UTC.
Dataset: 55720de7ac1b41b5
Refresh loads the latest published results. It does not start a new project check.
Nazi Zombies: Portable
Candidate (Unverified)
Team-hosted WebGL build of the Quake-based World at War Zombies fan demake.
Project type
Fan Demake
Game files
NZ:P game packages included; no retail CoD upload
HTTP observation
Reachable · 200
Checked (UTC)
2026-10-17 08:20 UTC
Probe duration, not player ping
595 ms
Source reviewed (UTC)
2026-10-17 10:44 UTC
Gameplay validation
Browser verification not completed
Upstream hub links the WebGL host; launcher source lists game.pk3 and progs.pk3. Not an official Call of Duty release.
ioquake3 adapted through Emscripten with WebSocket networking; public demo access and gameplay unverified.
Project type
Engine Port
Game files
Deployment content and public access unverified
HTTP observation
Not checked · —
Checked (UTC)
Not checked
Probe duration, not player ping
—
Source reviewed (UTC)
2026-10-17 10:44 UTC
Gameplay validation
Browser verification not completed
README documents quakejs.com, separate content serving and WebSocket-only web networking. HTTPS retrieval failed during research; no working public match or bundled-demo guarantee.
DOS.Zone reVC browser port requiring prepared data from an owned original Vice City PC copy.
Project type
Engine Port
Game files
Own original PC data; convert with upstream tools
HTTP observation
Not checked · —
Checked (UTC)
Not checked
Probe duration, not player ping
—
Source reviewed (UTC)
2026-10-17 10:44 UTC
Gameplay validation
Browser verification not completed
Current DOS.Zone page describes the own-files successor after the original hosted demo was removed. The linked repository documents WebAssembly runtime, original-data conversion and vc-assets selection. No verified browser playthrough.
Upstream-linked Emscripten adaptation of Wolf4SDL; deployed data edition and gameplay not yet verified.
Project type
Engine Port
Game files
Hosted edition / file requirement not established
HTTP observation
Not checked · —
Checked (UTC)
Not checked
Probe duration, not player ping
—
Source reviewed (UTC)
2026-10-17 10:44 UTC
Gameplay validation
Browser verification not completed
midzer repository links the hosted loader. Wolf4SDL supports edition-specific retail and shareware data; exact deployed data set was not established. Independent project, not the official anniversary edition.
Independent JavaScript port of Quake with WebGPU / WebGL2 rendering. Shareware Episode 1 is included; registered episodes and multiplayer require your own pak1.pak.
Project type
Engine Port
Game files
Episode 1 included; own pak1.pak for full game
HTTP observation
Reachable · 200
Checked (UTC)
2026-10-17 08:20 UTC
Probe duration, not player ping
812 ms
Source reviewed (UTC)
2026-10-17 10:32 UTC
Gameplay validation
Browser verification not completed
Upstream FAQ and package UI document bundled shareware pak0.pak for Episode 1, and user-provided registered pak1.pak for Episodes 2–4, multiplayer and custom maps. Current source uses WebGPU with a WebGL2 fallback. Engine licensing does not grant rights to game assets.
SofaSwordsman’s Game Boy Color fan demake has a browser version with two missions. A top-down handheld reinterpretation, distinct from the original Halo CE campaign.
Project type
Fan Demake
Game files
Creator-hosted Game Boy Color fan demake with two missions; not the original Halo CE engine or campaign. Browser emulator has documented sound limitations.
HTTP observation
Not checked · —
Checked (UTC)
Not checked
Probe duration, not player ping
—
Source reviewed (UTC)
2026-10-17 10:45 UTC
Gameplay validation
Browser verification not completed
SofaSwordsman’s project page publishes an HTML version, downloadable ROMs, two-mission scope and browser controls.
DiabloWeb brings the original action RPG to WebAssembly. Try bundled shareware, or select DIABDAT.MPQ from your owned Diablo installation for the full game.
Project type
Engine Port
Game files
Bundled spawn.mpq shareware; full original Diablo requires your owned DIABDAT.MPQ. Hellfire support is not established.
HTTP observation
Not checked · —
Checked (UTC)
Not checked
Probe duration, not player ping
—
Source reviewed (UTC)
2026-10-17 10:45 UTC
Gameplay validation
Browser verification not completed
Author’s README documents WebAssembly engine, hosted shareware and own DIABDAT.MPQ full-game mode; App.js documents importer and save management.