PLAYABLE NOWSpirit Call · Sandro MaglioneSource-linked project & access information

Spirit Call in Browser

Build a team of three elemental spirits, dodge incoming attacks and switch characters to trigger crowd-clearing bursts. Spirit Call is a free top-down action game for desktop and mobile browsers, with short fights and device-local saves.

PROJECT TYPE

Original single-player action game

RENDERING

Three.js · low-poly 3D

TEAM

Three spirits · five elements · ten characters

ACCESS

Free browser version · device-local saves

Open the creator’s hosted browser version on a computer or a phone in landscape. No login, purchase or personal game files are required according to the author. Progress stays in that browser on that device. Browser playability has been confirmed by the site owner; this is manual confirmation, not an automated HTTP check.

Five elemental spirits standing on a ring beneath a night sky
Creator-published Spirit Call banner, not a capture of our own browser play session. Image source

Game files & project access

About Spirit Call and the linked project

Spirit Call is an original top-down action game built around short, roughly four-minute fights. Choose three spirits, read enemy attack telegraphs, dodge and switch characters to combine their elements. Fire, water, wind, thunder and rock each leave a state on enemies; another element bursts that state into an area effect. Ten spirits mix attackers, healers and guardians with different weapons and skill kits.

Getting Started with Spirit Call

01

Open the game and learn the first spirit

Launch the author-hosted version. Turn a phone sideways for the touch layout, or use a keyboard and mouse. The opening chapter teaches dodging and combos before switching is introduced.

02

Read the encounter before committing

Quests show their enemies and rewards before entry. Watch the marked attack areas, dodge out of danger and practice linking basic attacks with skills instead of staying inside a crowd’s windup.

03

Switch elements and grow the roster

As team slots unlock, apply one element and hit with a different one to burst its state. Three spirits come through the main quest line; the other seven are earned in character-specific auditions. Build a team whose damage, healing and protection suit the encounter.

Controls & Input Requirements

These inputs describe the linked project or original game. Follow the platform-specific notes and the primary documentation before starting.

Spirit Call · Sandro Maglione controls and input requirements
ACTIONINPUTNOTES
MoveW A S D / Arrow keysScreen-relative movement; letter bindings use physical key positions.
Aim / attackMouse / Left clickAim with the cursor and attack with the primary mouse button.
Dodge / dashDouble-tap a movement keyQuickly press the same direction twice; dash follows movement.
Special / ultimateSpace / ShiftSkills use their respective slots; aimed skills target the cursor.
Switch spirit / menu1 · 2 · 3 / EscNumber keys select team slots once available; Esc opens the menu.
Touch controlsLeft stick · right action buttons · team portraitsUse landscape mode. Drag aimed skills to aim and release to cast; tap a portrait to switch spirits.

Technology, Files & Platform Requirements

Deterministic combat, rendered in Three.js

The TypeScript simulation uses Ritmo, a deterministic, headless ECS. Three.js renders the low-poly world while Preact handles menus. The author uses headless bots to evaluate encounters; that is not a browser performance guarantee.

Browser progress stays on the device

The author describes Effect-backed local saves with no login. Treat each browser profile and device as a separate place to play; do not assume cloud sync or that clearing site storage will preserve progress.

Web game and native wrappers are distinct

The project also builds Android and iOS apps through Capacitor, with offline native play described upstream. This directory links the browser edition and does not claim that browser offline support or app-store distribution has been verified.

Recorded Project Status

Spirit Call

HTTP OBSERVATION

Reachable · 200

2026-10-20 16:45:25 UTC

PROBE DURATION

209 ms

Page request time, not gameplay latency.

BROWSER GAMEPLAY CHECK

2026-10-20 14:29:18 UTC

Review: approved

Creator README links the hosted browser edition and documents ten spirits, five elements, keyboard / touch controls and device-local saves. An original TypeScript / Ritmo / Three.js game, not a commercial-game port. The site owner confirmed browser playability; confirmation recorded on 2026-10-20. This is manual gameplay confirmation, not an automated HTTP observation or an agent-run play session.

Health History & Changelog

UTC · PROJECT CHECKS
CHECKED ATSTATUSPROBE DURATIONNOTES
2026-10-20 16:45:25.824 UTC Reachable · 200209 msHTTP 200 OK, expected marker verified
2026-10-20 16:41:13.640 UTC Reachable · 200932 msHTTP 200 OK, expected marker verified

Recorded HTTP responses and page markers. Game performance may differ.

HTTP reachability does not verify rendering, controls, audio or multiplayer. Refresh reads the published snapshot; it does not run a new game test.

View the complete project evidence dashboard

Game & Project Images

The Swordsman draws enemies into a cyclone inside a ring of wind
The Swordsman’s Cyclone, in a screenshot published by the creator. Source
The Tidecaller faces enemies telegraphing attacks in a mossy ruin
The sanctuary arena, in a screenshot published by the creator. Source

Artwork and screenshots come from the creator’s repository at the cited revision. They illustrate the published game, not independent gameplay verification. Attribution does not grant redistribution rights to the game or its assets.

Troubleshooting

A phone only shows a rotation prompt

Rotate to landscape and disable the device’s orientation lock if necessary. The hosted page explicitly asks touch-device players to turn the phone sideways.

The game loads but a fight does not render

Use a current browser with hardware-accelerated 3D available, reload and check failed network requests. Include the device, browser version and any visible error when reporting a problem upstream; device compatibility has not been independently benchmarked here.

Progress is missing on another device

Saves are local rather than account-based. Return to the original browser profile and device. Avoid clearing the game’s site storage or relying on a private-browsing session for long-term progress.

Frequently Asked Questions

Is this a port of a commercial game?

No. Spirit Call is an original game, not an engine port or fan demake. The creator publishes a free browser edition and its source repository.

Are characters random purchases?

The author states there is nothing to buy and no random unlock system. Characters are earned through the main quest line and auditions, with the audition order chosen by the player.

Do I need an account or game-data upload?

No login or personal game-data upload is documented for the hosted browser version. Saves stay on the device rather than being attached to an online account.

Has browser playability been confirmed?

Yes. The site owner confirmed that the browser version is playable, and the entry is marked playable on that basis. The confirmation was recorded on 20 October 2026. It is not an agent-run play session, a full compatibility audit or an automated HTTP observation.

Sources & Useful Links

Editorial review: 2026-10-20 14:22:36 UTC · This date records source research, not a gameplay test.

Creator’s README

Game scope, elemental combat, unlocks, browser destination and save model.

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