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Daily HTTP status board

Which Browser Game Ports Are Still Alive?

HTTP reachable ≠ gameplay tested.

Data updated (UTC): . Data updates automatically every day.

How to read this table

Status describes the recorded HTTP check only. A reachable page does not guarantee that the game loads or runs. Coverage and Mobile describe existing project evidence; they are not tested by the daily HTTP checks.

Looking for something you can play right now without game files?

Refresh reads published results; it does not run a new check.

Latest recorded HTTP checks, coverage and mobile evidence for tracked browser projects. HTTP reachability does not confirm gameplay.
ProjectGameCoverageMobileLast checked (UTC)Status
Spirit CallSpirit Call
  • Original browser game

    Free browser edition; no login or personal game files

Not checked yetReachable
Nazi Zombies: PortableCall of Duty: Zombies (NZ:P)
  • NZ:P fan demake

    NZ:P game packages included; no retail CoD upload

Not checked yetReachable
WebXashHalf-Life in Browser
  • Launcher demos · demo

    Launcher offers HLDM, Uplink and Day One demo choices; downloads and gameplay unverified.

  • Full Half-Life · files required

    Complete valve folder from your owned Half-Life installation; load the game-root folder or ZIP, not a lone PAK.

Not checked yetReachable
QuakeJSQuake III Arena (QuakeJS)
  • Not checked yet

    Deployment content and public access unverified

Not checked yetHTTP error observed
revcDOSGrand Theft Auto: Vice City
  • Original Vice City PC data · files required

    Own original PC data; convert with upstream tools

Not checked yetReachable
Wolf4SDL browser portWolfenstein 3D
  • WL1 shareware build · demo

    Hosted loader preloads eight WL1 files; shareware build evidence, exact playable scope unverified.

Not checked yetReachable
surfCounter-Strike: Surf (Browser Recreation)
  • Original and community courses

    Supplied courses; no Counter-Strike installation

Not checked yetReachable
NetQuake.ioQuake
  • Shareware Episode 1 · demo

    Shareware Episode 1 (pak0.pak) is supplied by the project.

  • Registered Quake · files required

    Owned original pak1.pak for registered episodes, multiplayer and custom maps. The package importer accepts pak1.pak, not a DOS installer.

Not checked yetReachable
Halo: Combat DevolvedHalo · Combat Devolved Fan Demake
  • Two-mission fan demake

    Creator-hosted Game Boy Color fan demake with two missions; not the original Halo CE engine or campaign. Browser emulator has documented sound limitations.

Not checked yetReachable
DiabloWebDiablo
  • Diablo shareware · demo

    Project-hosted spawn.mpq shareware; not the full game.

  • Full Diablo · files required

    Owned DIABDAT.MPQ from the original Diablo installation; a GOG installer is not an MPQ. Hellfire compatibility is not established.

Not checked yetReachable
OpenCEHalo: Combat Evolved
  • Halo CE Xbox game data · files required

    Your own Halo CE Xbox .iso/.xiso, or compatible Xbox maps extracted earlier. Halo PC and MCC files are not substitutes.

Not checked yetReachable
Combat LabHalo: Combat Evolved
  • Halo CE Xbox game data · files required

    A compatible XISO made from your own Halo CE Xbox disc. Imported files stay in this browser; no game data is supplied.

Not checked yetUnable to verify automatically
Hordes.ioHordes.io
  • Project-served browser game

    Browser client and game content are served by the project; no personal game-data upload is documented. Account and live-service requirements are separate.

  • Not checked yet

    Mobile and Chromebook support unverified.

Reachable
Mirage Online ClassicMirage Online Classic
  • Project-served browser game

    Browser client and game content are served by the project; no personal game-data upload is documented. Account and live-service requirements are separate.

  • Publisher statement

    Publisher describes limited mobile support and recommends keyboard and mouse.

Reachable
RPG MORPG MO
  • Project-served browser game

    Browser client and game content are served by the project; no personal game-data upload is documented. Account and live-service requirements are separate.

  • Not checked yet

    Mobile and Chromebook support unverified.

Reachable
Milky Way IdleMilky Way Idle
  • Project-served browser game

    Browser client and game content are served by the project; no personal game-data upload is documented. Account and live-service requirements are separate.

  • Not checked yet

    Mobile and Chromebook support unverified.

Reachable
Titans of TimeTitans of Time
  • Project-served browser game

    Browser client and game content are served by the project; no personal game-data upload is documented. Account and live-service requirements are separate.

  • Not checked yet

    Mobile and Chromebook support unverified.

Reachable
stein.worldstein.world
  • Project-served browser game

    Browser client and game content are served by the project; no personal game-data upload is documented. Account and live-service requirements are separate.

  • Publisher statement

    Publisher lists desktop, tablet and mobile browser support; desktop login inspected.

Reachable

How we check

Automated HTTP checks are scheduled daily at 03:23 UTC for each project's recorded launch URL. The checker follows approved HTTPS redirects, records HTTP responses, and checks returned HTML for the project's expected marker. HTTP reachable ≠ gameplay tested. These requests do not execute games, sign in, test controls, or measure mobile performance. Coverage and device notes come from existing project evidence. Missing observations read “Not checked yet”. Errors and challenges describe automated request outcomes, not proof of a permanent shutdown.